Other modules are "needy": they cannot be disarmed, and demand periodic attention to prevent them from causing a strike while the bomb is still armed. Each bomb will also have a countdown timer; if the timer reaches zero, the bomb will explode. Bombs will also have a maximum number of strikes resulting from errors made during defusing also speeding the timer , and if that maximum is reached, the bomb will also explode.
Other obstacles to the Defuser include the lights in the virtual room going out momentarily, and alarm clocks that will distract the Defuser. Modules use complex instruction sets and puzzle-like elements to be solved; for example, the Experts may need to guide the Defuser through a maze whose walls the Defuser cannot see.
Other modules use words that may be homophones of other similar words "sees" to "seas" or be verbal tics "uhhh" or "uh huh" that could easily be confused during communication between Defuser and Experts. Many modules have multiple stages that require the Experts to keep track of past actions as they work through each stage. Get Arduino I: Getting Started and more! Python, Get Programming, Hello! Raspberry Pi and more! Get Hello! Keep Talking and Nobody Explodes.
Add to Cart Checkout. People also like. Use Your Words Rated 4. We Were Here Too Rated 4. We Were Here Together Rated 4 out of 5 stars. The Jackbox Party Pack 6 Rated 5 out of 5 stars. The Jackbox Party Pack 4 Rated 4 out of 5 stars. Screencheat Rated 4 out of 5 stars. The other players are the "Experts" who must give the instructions to defuse the bomb by deciphering the information found in the bomb defusal manual.
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