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Huawei MediaPad X1 3G. Huawei MediaPad X1 4G. Rate this App. JellyBean 4. You seem to have CSS turned off. Please don't fill out this field. Please provide the ad click URL, if possible:. Help Create Join Login. Operations Management. Previously, offline documenation was provided officially by the Android Dev team, but now it has been handled by the community. Offline Documentation is not needed for developing Android Apps but it helps you alot when you need access on official guides,reference and most importantly the API reference, all available for offline browsing.
Android SDK 4. Last Time Checked All the packages were last checked on: AM All the packages were taken directly from the official Google's Android host. A all. C macosx. This lets them optimize operations on the UI thread and provides a stable timebase for synchronization.
The animation framework now uses vsync timing to automatically handle synchronization across animators. For specialized uses, apps can access vsync timing through APIs exposed by a new Choreographer class. Apps can request invalidation on the next vsync frame — a good way to schedule animation when the app is not using the animation framework.
For more advanced uses, apps can post a callback that the Choreographer class will run on the next frame. The animation framework now lets you define start and end actions to take when running ViewPropertyAnimator animations, to help synchronize them with other animations or actions in the application. The action can run any runnable object.
For example, the runnable might specify another animation to start when the previous one finishes. You can also now specify that a ViewPropertyAnimator use a layer during the course of its animation.
Previously, it was a best practice to animate complicated views by setting up a layer prior to starting an animation and then handling an onAnimationEnd event to remove the layer when the animation finishes. Now, the withLayer method on ViewPropertyAnimator simplifies this process with a single method call.
A new transition type in LayoutTransition enables you to automate animations in response to all layout changes in a ViewGroup. When the user triggers a transfer, Android Beam hands over from NFC to Bluetooth, making it really easy to manage the transfer of a file from one device to another. Developers can take advantage of Wi-Fi network service discovery to build cross-platform or multiplayer games and application experiences.
Using the service discovery API, apps can create and register any kind of service, for any other NSD-enabled device to discover. The service is advertised by multicast across the network using a human-readable string identifier, which lets user more easily identify the type of service.
Consumer devices can use the API to scan and discover services available from devices connected to the local Wi-Fi network. After discovery, apps can use the API to resolve the service to an IP address and port through which it can establish a socket connection. You can take advantage of this API to build new features into your apps. For example, you could let users connect to a webcam, a printer, or an app on another mobile device that supports Wi-Fi peer-to-peer connections.
Wi-Fi P2P is an ideal way to share media, photos, files and other types of data and sessions, even where there is no cell network or Wi-Fi available. Pre-associated service discovery lets your apps get more useful information from nearby devices about the services they support, before they attempt to connect. Apps can initiate discovery for a specific service and filter the list of discovered devices to those that actually support the target service or application.
On the other hand, your app can advertise the service it provides to other devices, which can discover it and then negotiate a connection. This greatly simplifies discovery and pairing for users and lets apps take advantage of Wi-Fi P2P more effectively.
With Wi-Fi P2P service discovery, you can create apps and multiplayer games that can share photos, videos, gameplay, scores, or almost anything else — all without requiring any Internet or mobile network. Your users can connect using only a direct p2p connection, which avoids using mobile bandwidth.
Apps can query whether the current network is metered before beginning a large download that might otherwise be relatively expensive to the user. Through the API, you can now get a clear picture of which networks are sensitive to data usage and manage your network activity accordingly. Apps can query the system to discover what low-level media codecs are available on the device and then and use them in the ways they need.
For example, you can now create multiple instances of a media codec, queue input buffers, and receive output buffers in return.
In addition, the media codec framework supports protected content. Apps can query for an available codec that is able to play protected content with a DRM solution available on the device. USB audio output support allows hardware vendors to build hardware such as audio docks that interface with Android devices. Android now lets you trigger audio recording based on the completion of an audio playback track.
This is useful for situations such as playing back a tone to cue your users to begin speaking to record their voices. Multichannel audio lets you deliver rich media experiences to users for applications such as games, music apps, and video players. For devices that do not have the supported hardware, Android automatically downmixes the audio to the number of channels that are supported by the device usually stereo.
Developers can apply preprocessing effects to audio being recorded, such as to apply noise suppression for improving speech recording quality, echo cancellation for acoustic echo, and auto gain control for audio with inconsistent volume levels.
Apps that require high quality and clean audio recording will benefit from these preprocessors. MediaPlayer supports chaining audio streams together to play audio files without pauses. This is useful for apps that require seamless transitions between audio files such as music players to play albums with continuous tracks or games.
Support is built-in for wired headsets and a2dp bluetooth headsets and speakers, and you can add your own routing options within your own app. You can now sample textures in your Renderscript compute scripts, and new pragmas are available to define the floating point precision required by your scripts.
You can now debug your Renderscript compute scripts on xbased emulator and hardware devices. You can also define multiple root-style kernels in a single Renderscript source file. To extend the capabilities of Android even further, several new services for Android are available. Google Cloud Messaging GCM is a service that lets developers send short message data to their users on Android devices, without needing a proprietary sync solution.
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Welcome to Android , a sweeter version of Jelly Bean! Android on phone and tablet Bluetooth stack introduced by Google and Broadcom in Android A game rotation vector lets game developers sense the device's rotation For apps using native APIs, the platform includes OpenMAX Give your smartphone the look it deserves with this launcher. Advertisement. Latest version. k. Rate this App. Technical information. Android "Jelly Bean" continues to mature with version , a smooth, sleek only get Android on a few devices, including the Google Nexus 4 phone, Once you're in, the OS walks you along with a series of translucent tip This takes an extra step, because you need to download and install the Facebook app first. With native RTL support, you can deliver the same great app experience to all of your users with minimal extra work. Android also includes a. Android SDK Jelly Bean API 17 Essential Packages. 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IBTimes UK reminds its readers that it will not be held liable for any damage to the device. Blu Advance 4. You can take advantage of this new capability by building a new app widget or by extending an existing home screen widget. In particular, drawing is optimized for layers, clipping and certain shapes rounded rects, circles and ovals. The maximum photo size supported on specific devices may vary, so apps should query the built-in contacts provider at run time to obtain the max size for the current device. The new options expose features for debugging and profiling your app from any device or emulator. Your app can function as either client or server and can transmit and receive data in either mode. The service receives the events and can process them as needed before they are passed to the system or other installed apps. Xolo Q Positivo Ypy S When you use Renderscript for computation operations, you apps benefit from ongoing performance and optimization improvements in the Renderscript engine itself, without any impact on your app code or any need for recompilation. Previously, it was a best practice to animate complicated views by setting up a layer prior to starting an animation and then handling an onAnimationEnd event to remove the layer when the animation finishes. Step 8: Create a new primary bootable partition and select Write.